The problem: You can not share quests with party members.
I love how they managed questing in a party. Generally speaking, 98% of all quest objectives that are able to be collected or activated, are instantly shared with party members. A big problem with WoW for example, for a long ass time, was that you had to do tedious quests like collecting X Wolf Pelts from Wolves that not only had terrible spawn rates but also horrendous drops…and you did that twice…or thrice, you name it.
Blade & Soul found a perfect solution for that and imo it’s the best one that I’ve ever come across, gj!
So, seeing the points above and AGAIN…NCSoft went the extra mile with the questerinos but on the other hand did not implement the option to share quests with your beloved party members…WHY?
Translation / Skills
Skills are worded poorly (Reduces damge of first attack by 25%)*
I think the general skilltree is amazing and love how skill work and look. The 4 squares with Range, Area, Cast, Cooldown are AMAZING and give you a fast overview what your skill currently does or will do when you spec points into Ability X.
Just yesterday, a friend of mine asked me about the wording of a skill on his LBM (i refuse to use Blade Dancer since it’s so accepted by the community already to use LBM). He read the skill description again and the first impression is that you are getting punished for putting another point into that ability, and maybe you need Blade & Soul Power leveling. because you apparently do 25% reduced damage on your next attack?
Path of Exile / Grinding Gear Games has a very strict and clear policy in regards of how functions or general descriptions are worded. VERY. VERY. specific.
My one question I have for the Dev’s here in the “West” : How much are you in charge of any of those changes? oh and… noticemesenpai
Post your input and comments down below. Think about what you’re about to post, think again and then press “submit”
edit2: changed keybind section
edit3: crossed out the keybind section entirely
edit4: Due to popular request, i removed all “Don’t get me wrong” comments. Apparently that is more important than the entire rest of the post
I’ve always gotten the feeling NCSoft was scared to death this game would flop in the West which is a reason it’s taken so long to localize. They didn’t want to bother at all for the longest time. Afterall, it does cost money to localize and they didn’t want to do that and have nobody play. So when they finally did green-light it, it was with low expectations and probably a mandate to do whatever was needed to make it more than a flop.
And to me all of that is bull. The game was good enough for me to play on the Chinese server without any ability to understand Chinese. The art is beautiful, the music is amazing, and characters and story are compelling and I love it. And I’ve never ever played any Wuxia game before this one. Had no interest in that sort of thing but THIS game, even in a language I didn’t understand, was THAT GOOD that it hooked me. Watched enough kung-fu movies as a kid. I get it. I am A-OK with the whole thing.
So I am disappointed as hell. They didn’t need to NERF it.
That said, they are still making changes during CBT: Soha has a new voice now -the Texan drawl is gone. Sounds like the same actress which is fine. Soha merely sounds normal with a lot of Blade & Soul Gold. Namsoyoo also has a new voice, somewhat older-sounding than before. I’m not sure if this is good or bad since probably nobody who’s gotten past level 20(?) gives a fsck about Namsoyoo. Dopey ship captain Dodan also seems to have a less dopey voice now. With two more CBTs left after this one, probably safe to assume they are not done or final yet with all the changes.
Calculating and precise, Assassins need to be in the right position and have the right skill chains set up in order to ensure their opponent doesn’t have the ability to respond to the Assassin’s lightning-quick attacks. Unlike other classes that can get away with fumbling through some clumsy skill applications and still do some damage, the Assassin’s movements and skills are fluid—as sharp as the dagger they wield—and can seamlessly move from attack to attack.
Assassins are masters of confusion and disorientation. Their typical opening move leaves their targets clutching their heads in bewilderment, as they’re inexplicably struck by an invisible force. If they’re alive long enough to regain their wits, it means the Assassin has graciously decided to hold off on their devastating follow-through, and chances are they’ve already disappeared again.
Similar to a Blade Master, Assassin skill availability is dependent on their stance: Stealth stance keeps the Assassin hidden from view, allowing them to deal massive amounts of damage on the unsuspecting with the help of Blade And Soul Items. Decoy Stance provides a versatile toolkit for the Assassin, including bombs and other abilities that stun, daze and knock down, as well as their Counter: a visually striking ability that prevents damage and puts them back into Stealth Mode.