Albion Online: Time to acknowledge this BETA’s progression is awful

AO became boring, plain and simple. We went from a progression gated by weapon fame grind and PvE/PvP activities to all content being gated by gathering, and it’s completely unbalanced. There is absolutely no logic in farming your weapon in a few hours and then spend a month gathering. There is no incentive to do more gateways, hellgates, raids, castles or even decent OW-PvP. You login, realize all you have to do is gather, stay by your guild’s chest a couple hours and logout.

To be fair, we actually got amazing upgrades in this BETA. The new way tiers work for weapons/armors (including crafting), masteries and progression simplification are a few examples of Albion Online Powerleveling. By the other hand, the way the fame progression was dealt with is absolutely horrendous, and it makes no sense to implement such changes on the last BETA, only a few months before launch. I have to be honest, it feels like we took giant steps back.

Don’t get me wrong, I am not asking to “nerf gathering grind”. in BETA 1 gathering was too easy, agreed, so we actually needed some more difficulty on it. Problem is this game is right now far away from being difficult or hardcore; it’s boring, a complete snoredom. There is zero risk in spending hours, days, weeks wandering around in black zones in which you won’t find anyone and praying for the gods that some 6.3 node will not be depleted in one of the tens of maps you visit.That’s the hardcore of this game: walk around and hope for some gathering node. No PvP, no PvE.

Now, even we force ourselves to OW-PvP, even then it’s weird. You again have to walk endless hours and hope for an enemy to show up, usually in numbers that won’t allow even a decent fight. There is no reason to gather friends and do a gateway or hellgate, or even less motive to gather a big group and raid or invade a castle.

The worst part of all this is that the “solution” proposed on gems is absurdly useless in the big picture, and once we criticized it there is now complete silence. Not a single comment or answer on how things are going.

We need to take a step back and realize the current progression is simply awful. Gathering cannot be the main gate for Albion Online Silver and gameplay progression (although it has to be relevant, of course). Now, add all this to this gigantic map size in which no one faces no one due to the spread of players and the ridiculous amount of dungeons and you get what we have now.

My suggestions: weapon grind to be way harder and more rewarding, plus its masteries to mean more (just an idea, but perhaps you could unlock vanilla tiers on the tree and enchanted weapon/armor on the masteries); More resources around/better respawning and a a small nerf on gathering grind at higher tiers; more incentives for gateways/hellgates/raids; remove most of dungeons and link those that remain (link clusters); remove the central outlands island or make it red zone (GvGs with soft gear cap for smaller guilds).

Albion Online: As objective as possible

A setup is any opening skill followed by a burst, where a burst always requires a commitment.

It is at this moment of “commitment” I will pop my bubble.Meditate allows one to counter a bubble by syncing the rotation of meditate into the next setup -> commitment -> burst, while the target is on CD and can no longer counter(Iceblock 40s, Stoneskin 1m).Someone like myself will call a commitment at the moment you begin your burst animation.

Lets take Dagger Pair as an example. The 3 Sunders is the setup, the start of an Slit Throat animation is flagged as the commitment.Further if the operator understands how to Buy Albion Online Silver Weave and Animation Stack, and when damage is applied; can tighten his rotations dramatically, and increase his DPS dramatically.There is also a technique to counter what i am speaking of, especially if the target has an interrupt hot. But I digress, I have said too much thus far.

If you know yourself, and know your enemy; you need not fear the result of a hundred battles. If you know yourself but not your enemy; for every victory gained you will also suffer a defeat. If you know neither yourself nor the enemy; you will succumb, in every battle.Yeh but it doesnt happend very oftern though I do think iceblock and stuff should be lowered to 30 seconds cooldown though as meditate is also a 30 second cooldown.

You are totally irrelevant here and i hope you understand how poor your Albion Online Gold for comment was.Some players sure thinks like this, but atleast same amount of players are trying to protect meditation, because they personally use it at the moment and they dont want to get nerf to their builds. Players who can just think this matter from their own point of view should not even take part to this discussion.

We are in the beta testing phase and things like this should checked out as objective as possible. I am quite sure this was also intend when opening this discussion.This. Balance problem is my reason to talk behalf of removing meditation.