–> you would gather at certain spots for a longer time, maybe do some minigames, to increase your yield, reduce your stamina consumption or find more rare loot
–> maps would overall look more rich in resources and you could always find something to gather
–> crafters would need more resources to craft, to balance out the new amount of incoming resources. They can also get minigames to reduce the amount of resources needed, to increase quality or fame gained.
–> exhaustion rate as a new way to regulate overusage:
Gathering skill, equipment and/or food determine your stamina while gathering. A pure gatherer, specialized in gathering one albion online gold market, would have a good amount of stamina, to work hours after hours, if he/she so desires.
Equipment durability will be more important than before, as you would be able to completely destroy your tool through gathering (because you can actually gather until your tool breaks).
Minigames can occur, which challenge the player to do his/her best, to gain a bonus. You could even find rare resources through these games.
The longer a player stays at one resource spot, the lower the chance of the outcome (minigames, loot). That way, it would be desireable to switch locations more often.
Rare resources would mainly come from players, who are good at minigames. Skilled gatherers would make a profit out of their ability to gather + their knowledge of hidden rare spots in the world (maybe gatherer faction trinket, which reveals some spots only to you?)
The stamina would refill over time (needs to be balanced well), so that you should always be able to gather Albion Online Gold, if it is your main way of playing. Gatherer Factions could also offer some sort of special massage/food etc., to help you regain a portion of your stamina, but you would need to pay in resources. That way, you could keep progressing at the cost of your own silver profit, or decide to make money and maybe go monster hunting, while you recharge your gathering stamina (after hours! of gathering).