Albion Online: Add regular fast-travel into the game

I am on your side Matrix. This guy, seriously? Seriously! I really don’t appreciate some ideas he had said. Especially I saw him posting the thread crying for FAST TRAVEL. That’s really unacceptable. What a ruining idea to crash the local market. I don’t understand why these people want FAST TRAVEL and crying for reducing the size of the albion online silver farming. I even want Albion world more wider form now so every guild could have a chance to play sandbox and making more local political powers. Come on, guys, this is not a regular MMORPG you’ve played as WOW, this is a sandbox game. You need a big and wide map which letting players establish the local power and market. That’s the thing make Albion a great game!
Can someone explain to me the reasoning behind adding regular fast-travel into the game?

As of right now, it’s not hard to run to a different green city. It’s probably 5 maps or so away. But adding fast travel will not only ruin the local economy, but it will dull the aim of the devs when they redid the maps to hold certain Albion Online Gold instead of all. If my city is surrounded by plains, then we have an abundance of leather. If I caravan to a city surrounded by mountains, then I can sell my leather there, and buy stone/ore to take back to my main city.

Personally, I don’t mind going out a few maps to gather. Lazy players tend to not go that far, which leaves most resource nodes full. If a red finds me undefended and overloaded, good for him. It was my fault in the first place for being overloaded, and for not having protection with me.

As for the black zone maps, I am glad they expanded the world. If your guild really wanted to do well in black zones, then gather t2 materials in the green city, and make a run with guild members defending you to find albion online gold shop. If you don’t have any gatherers, contact a local green gatherer and offer your guilds protection (walking through black zones) for the payment of 50% of the load of t2 they were carrying. I was the green gatherer yesterday, and I hired a mercenary guild to defend me for 65% of my load (they were going to defend me going to and back).

There is a strategy (and consequences) to this game now. Either with the pathing you take, or the shady things you do to keep someone from hearing your mount. Last beta, zergs would wait outside a red city and kill everyone, without any consequences. Now, they have to watch that their fame doesn’t cross a certain negative threshold, which allows for strategic decisions on their part.

Please, if you see any negatives in my way of thinking, let me know. I would like to be more knowledgable of the pros and cons of the current state of the game.

I do understand that there will be a fee associated with fast green-zone travel, but then that would add to the whole “P2W” arguement fire going on currently.